mmsupernaturals class abilites
Classes
- Vampire:
- Gain power by:
- Killing Creatures
- Killing other players
- Gained over time
- Passive Abilities:
- Breath in water (Drains power)
- Regaining health (Drains power)
- Increased attack damage
- Reduce Damage in Combat
- Cannot be hurt by falling
- Monster Truces
- Active Abilities:
- Set Teleport Location (Right-Click with: red rose)
- Teleport (Left-Click with: book) Uses 9000 power
- Higher Jump (Left-Click with: red rose) Uses 1000 power
- Weaknesses:
- Burn in sunlight (Unless wearing gold helm)
- Take more damage from wooden weapons
- Can't eat food
- Werewolves:
- Gain Power By:
- Killing Creatures
- Killing Players
- Eating Food (excludes Bread)
- Passive Abilities:
- Health Regeneration
- Increased Attack Damage
- Fall Damage Reduction
- Truce with Wolves
- Active Abilities:
- Summon Wolf Pet (Left-Click with: Raw Pork) - Uses 2000 Power
- Dash (Left-Click with: Feather) - Uses 400 Power
- Weaknesses:
- Abilities only Active at Night
- Cannot Use Weapons at Night
- Ghouls:
- Gain Power By:
- Killing Creatures
- Killing Players
- Passive Abilities:
- Health Regeneration
- Increased Attack Damage
- Combat Damage Reduction
- Fall Damage Immunity
- Truce with Undead Monsters
- Active Abilities:
- Summon Zombie (Left-Click with: Raw Pork) - Uses 1000 Power
- Unholy Bond (Left-Click with: Bone) - Uses 50 Power
- Weaknesses:
- Damaged by Water
- Cannot Use Weapons
- Priests:
- Gain Power By:
- Donating to the Church (Bread, Fish, Grilled Pork)
- Passive Abilities:
- Additional Damage vs. Supernaturals
- Smite (Fire) Damage vs. Supernaturals
- Smite (Fire) Damage vs. Monsters
- Active Abilities:
- Banish Supernatural (Left-Click with: Feather) - Uses 4000 Power
- Exorcise Supernatural (Left-Click with: Sugar) - Uses 9000 Power
- Drain Supernatural (Left-Click with: Book) - Uses 1000 Power
- Cure Supernatural (Left-Click with: Flint) - Uses 4000 Power
- Heal Human (Left-Click with: Paper) - Uses 1000 Power
- Guardian Angel (Left-Click with: Wool) - Uses 5000 Power
- Weaknesses:
- Cannot Wear Armor
- Cannot Attack Animals
- Demons:
- Gain Power By:
- Killing Creatures
- Killing Players
- Standing in Lava
- Passive Abilities:
- Immune to All Fire Damage
- Heal while in Lava
- Immune to Fall Damage
- Active Abilities:
- Fireball (Left-Click with: Redstone) - Uses 2000 Power
- Snare (Left-Click with: Ink Sack) - Uses 1000 Power
- Convert (Left-Click with: Netherrack) - Uses 2000 Power
- Weaknesses:
- Cannot Wear Armor
- Lose Power when NOT in Lava or the Nether
- WitchHunter:
- Gain Power By:
- Killing Players
- Bonus for killing Players on the kill list (/sn KillList)
- Passive Abilities:
- Active Abilities:
- Fire Arrow (Light target on Fire) - Uses 100 Power
- Triple Arrow (Quickly fire 3 arrows) - Uses 100 Power
- Grapple Arrow (Grapples on target) - Uses 500 Power
- Power Arrow (Attack with bonus damage) - Uses 1000 Power
- Weaknesses:
- Can Only Wear Leather Armor
- Cannot Use Melee Weapons
- EnderBorn:
- Gain Power By:
- Killing Players
- Killing mobs
- Left clicking with Ender Pearl
- Passive Abilities:
- Protection by holding an Ender Pearl
- Active Abilities:
- Convert (Player and Target must be holding an Ender Pearl)
- Weaknesses:
- Cannot use diamond weapons.
- Angel:
- Gains power by:
- Swimming in water
- Eating soup or bread
- Passive Abilities:
- Active Abilities:
- Can summon wolves, pigs, and cows. (Left click with: The animal's drop [Wolves spawn with bone], costs 5,000 power)
- Heal players (Left click with: feather, costs 3,000 power)
- Can cure supernaturals (left click with: paper, costs 6,000 power)
- Super-jump (Left click with: yellow flower, costs 1,000 power)
- Weaknesses:
- Cannot wear diamond and gold armor.
- Cannot harm animals with diamond swords.
Spell Details:
- The term 'Supernatural' applies to Vampires, Werewolves, Ghouls, and Demons only.
- All spells will consume the item used to cast them.
- Priest spells have a range of 20 blocks.
- Banish will send the target player to the Banish Location set by server admins
- Demon's Convert spell will only convert the other player if they hold netherrack aswell
- Drain will remove 15% of the target's current power
- Heal restores up to 5 hearts of health per cast
- Cure will restore the target to Humanity (reverting them to Priesthood or making them merely Human) [Both the Priest and the target must be holding Flint for this spell to function]
- Exorcise also restores the target to Humanity, but does not require the target's cooperation!
- Demons' Snare spell lasts only 10 seconds.
- Cycle through a WitchHunter's Arrow Types by Left-Clicking with a Bow
- A WitchHunter's Power Arrow will cause the bow to go into 'cooldown' before you can fire again.
- Triple Shot is intended to help WitchHunters keep a supply of arrows. If you do not want WitchHunters to gain arrows this way then remove Triple Shot from the config.yml
- Vampires are immune to sun damage when wearing a Gold Helm
- Ghouls' Unholy Bond ability allows them to share damage taken with their supernatural target as long as they are close by
- Priests' Guardian Angel ability will protect their friend from death once
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