mmsupernaturals class abilites

Classes
  • Vampire:
    • Gain power by:
      • Killing Creatures
      • Killing other players
      • Gained over time
    • Passive Abilities:
      • Breath in water (Drains power)
      • Regaining health (Drains power)
      • Increased attack damage
      • Reduce Damage in Combat
      • Cannot be hurt by falling
      • Monster Truces
    • Active Abilities:
      • Set Teleport Location (Right-Click with: red rose)
      • Teleport (Left-Click with: book) Uses 9000 power
      • Higher Jump (Left-Click with: red rose) Uses 1000 power
    • Weaknesses:
      • Burn in sunlight (Unless wearing gold helm)
      • Take more damage from wooden weapons
      • Can't eat food
  • Werewolves:
    • Gain Power By:
      • Killing Creatures
      • Killing Players
      • Eating Food (excludes Bread)
    • Passive Abilities:
      • Health Regeneration
      • Increased Attack Damage
      • Fall Damage Reduction
      • Truce with Wolves
    • Active Abilities:
      • Summon Wolf Pet (Left-Click with: Raw Pork) - Uses 2000 Power
      • Dash (Left-Click with: Feather) - Uses 400 Power
    • Weaknesses:
      • Abilities only Active at Night
      • Cannot Use Weapons at Night
  • Ghouls:
    • Gain Power By:
      • Killing Creatures
      • Killing Players
    • Passive Abilities:
      • Health Regeneration
      • Increased Attack Damage
      • Combat Damage Reduction
      • Fall Damage Immunity
      • Truce with Undead Monsters
    • Active Abilities:
      • Summon Zombie (Left-Click with: Raw Pork) - Uses 1000 Power
      • Unholy Bond (Left-Click with: Bone) - Uses 50 Power
    • Weaknesses:
      • Damaged by Water
      • Cannot Use Weapons
  • Priests:
    • Gain Power By:
      • Donating to the Church (Bread, Fish, Grilled Pork)
    • Passive Abilities:
      • Additional Damage vs. Supernaturals
      • Smite (Fire) Damage vs. Supernaturals
      • Smite (Fire) Damage vs. Monsters
    • Active Abilities:
      • Banish Supernatural (Left-Click with: Feather) - Uses 4000 Power
      • Exorcise Supernatural (Left-Click with: Sugar) - Uses 9000 Power
      • Drain Supernatural (Left-Click with: Book) - Uses 1000 Power
      • Cure Supernatural (Left-Click with: Flint) - Uses 4000 Power
      • Heal Human (Left-Click with: Paper) - Uses 1000 Power
      • Guardian Angel (Left-Click with: Wool) - Uses 5000 Power
    • Weaknesses:
      • Cannot Wear Armor
      • Cannot Attack Animals
  • Demons:
    • Gain Power By:
      • Killing Creatures
      • Killing Players
      • Standing in Lava
    • Passive Abilities:
      • Immune to All Fire Damage
      • Heal while in Lava
      • Immune to Fall Damage
    • Active Abilities:
      • Fireball (Left-Click with: Redstone) - Uses 2000 Power
      • Snare (Left-Click with: Ink Sack) - Uses 1000 Power
      • Convert (Left-Click with: Netherrack) - Uses 2000 Power
    • Weaknesses:
      • Cannot Wear Armor
      • Lose Power when NOT in Lava or the Nether
  • WitchHunter:
    • Gain Power By:
      • Killing Players
      • Bonus for killing Players on the kill list (/sn KillList)
    • Passive Abilities:
      • Fall Damage Reduction
    • Active Abilities:
      • Fire Arrow (Light target on Fire) - Uses 100 Power
      • Triple Arrow (Quickly fire 3 arrows) - Uses 100 Power
      • Grapple Arrow (Grapples on target) - Uses 500 Power
      • Power Arrow (Attack with bonus damage) - Uses 1000 Power
    • Weaknesses:
      • Can Only Wear Leather Armor
      • Cannot Use Melee Weapons
  • EnderBorn:
    • Gain Power By:
      • Killing Players
      • Killing mobs
      • Left clicking with Ender Pearl
    • Passive Abilities:
      • Protection by holding an Ender Pearl
    • Active Abilities:
      • Convert (Player and Target must be holding an Ender Pearl)
    • Weaknesses:
      • Cannot use diamond weapons.
  • Angel:
    • Gains power by:
      • Swimming in water
      • Eating soup or bread
    • Passive Abilities:
      • No fall damage.
    • Active Abilities:
      • Can summon wolves, pigs, and cows. (Left click with: The animal's drop [Wolves spawn with bone], costs 5,000 power)
      • Heal players (Left click with: feather, costs 3,000 power)
      • Can cure supernaturals (left click with: paper, costs 6,000 power)
      • Super-jump (Left click with: yellow flower, costs 1,000 power)
    • Weaknesses:
      • Cannot wear diamond and gold armor.
      • Cannot harm animals with diamond swords.
Spell Details:
  • The term 'Supernatural' applies to Vampires, Werewolves, Ghouls, and Demons only.
  • All spells will consume the item used to cast them.
  • Priest spells have a range of 20 blocks.
  • Banish will send the target player to the Banish Location set by server admins
  • Demon's Convert spell will only convert the other player if they hold netherrack aswell
  • Drain will remove 15% of the target's current power
  • Heal restores up to 5 hearts of health per cast
  • Cure will restore the target to Humanity (reverting them to Priesthood or making them merely Human) [Both the Priest and the target must be holding Flint for this spell to function]
  • Exorcise also restores the target to Humanity, but does not require the target's cooperation!
  • Demons' Snare spell lasts only 10 seconds.
  • Cycle through a WitchHunter's Arrow Types by Left-Clicking with a Bow
  • A WitchHunter's Power Arrow will cause the bow to go into 'cooldown' before you can fire again.
  • Triple Shot is intended to help WitchHunters keep a supply of arrows. If you do not want WitchHunters to gain arrows this way then remove Triple Shot from the config.yml
  • Vampires are immune to sun damage when wearing a Gold Helm
  • Ghouls' Unholy Bond ability allows them to share damage taken with their supernatural target as long as they are close by
  • Priests' Guardian Angel ability will protect their friend from death once

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